SERVICES / HTML5 CASUAL GAMES
HTML5 casual & web games
Games that meet players where they already are: in a browser tab, on a phone, between two other things.
From $4,000
Brief us on your casual game
What you get.
Slots are our main work, but the same skills build good casual games: a clear core loop, readable art, animation that explains what happened, and a client that loads fast in a browser. We build HTML5 casual games for publishers and portals that need a small team with craft.
- A playable prototype. The core loop first, so you can judge whether the game is fun before anything else is built.
- Browser and mobile-web builds. One HTML5 game that works on desktop browsers and on phones, with controls designed for touch as well as mouse.
- Art and animation. Characters, backgrounds and interface with a personality of their own, animated in Spine where the game needs it.
- Portal-ready packaging. A build prepared for the technical requirements of the portal or publisher you are working with.
Good fits.
- Puzzle and matching games, where many small pieces have to stay readable on a busy board.
- Games built around a cast of characters that need personality in how they look and move.
- Early prototypes that test a concept before a publisher commits to full production.
Where web games go.
Most casual web games reach players through portals and publishers. Poki, CrazyGames and GameDistribution each run their own developer programme, with their own technical requirements, review process and commercial terms. We build to the requirements of the route you choose, including their SDKs, loading and size limits, and ad or save integrations where the portal provides them.
We do not publish games ourselves. You own the relationship with the portal or publisher, and we make sure the build is ready for it.
How it works.
- Find the fun. We start with your players, your idea and the one loop worth repeating, and agree the first playable milestone.
- Build the world. Design, development and art move together, reviewed in playable steps with clear decisions at each milestone.
- Make it feel right. We test the interactions, refine the details and hand over a game your team can build on.
The stack.
We build casual games in PixiJS with Svelte for the interface, the same stack as our slot games, and use Spine for character animation. If your publisher needs a different engine, tell us early.
Pricing.
From $4,000
Includes a playable prototype of the core loop. Final quotes follow a short scoping call.
Brief us on your casual gameQuestions studios ask.
Can we start with a prototype?
Yes, and we recommend it. A focused prototype of the core loop is the cheapest way to find out whether the game is worth building in full.
Do you publish games yourselves?
No. We build for your publishing route, whether that is a portal, a publisher or your own site, and prepare the build for its requirements.
Which engines do you use?
PixiJS for the game, Svelte for the interface and Spine for animation. We can discuss other HTML5 engines if your project or publisher requires one.